Name: Curumë Class: Rogue / Warlock (The Fiend) Race: Half-Elf Age: Approaching his thirties in human years Gender: Male (he/him) Height: Standing at 180cm Appearance: Golden eyes and hair that cascade down his shoulders in shades of light-blond to white, giving him a slender and otherworldly allure.
Patron: The Unmaking Flame (Fiend)
Motivation: Freedom and Control over his Destiny, saving his companions, Destruction of his Patron and Defiance of his Pact Conflict: A Pact with a Fiend, guaranteeing his freedom but also exacting a heavy price on his autonomy, as well as his friends Personality: A free spirit who thrives outside the confines of convention, Curume is known for his cocky, anti-authoritarian, opportunistic, hedonistic, and thrill-seeking nature. While he exudes an ambiguous optimism that draws others in, his temper often gets the better of him.
Before embracing his current life as a Warlock, Curumë led a small criminal syndicate in Luskan (verse dependent). Most of his endeavors involved low- to mid-level thefts and heists, securing a life of comfort beyond the constraints of rules and regulations. Why labor within the confines of society when circumventing it could lead to a more lucrative existence?
Yet, Curumë wasn't entirely without morals. He shared his ill-gotten gains with his gang members and friends from the criminal underworld when circumstances allowed. One of his daring heists led him to target a bizarre, reclusive wizard known for his obsession with ancient history, religions, cults, and arcane artifacts. While others deemed the wizard eccentric, it was an irresistible challenge for Curumë.
The heist unfolded strangely, leading Curumë into the heart of the wizard's library, a treasure trove of cryptic documents, enigmatic relics, and ancient tomes. His curiosity got the better of him, especially when he discovered an unusually adorned map. With a keen sense for opportunity, Curumë handed over most of the loot to his client and gang, retaining the map and the cryptic notes strewn across the wizard's desk, hinting at even greater treasures.
Over the following months, Curumë delved into deciphering the notes, many of which were written in an unfamiliar, archaic script. He indulged in countless daydreams about the potential rewards the map could lead to. Finally, he unraveled the truth: the language was abyssal, a fiendish tongue. The map pointed to an ancient temple that promised unimaginable riches from the depths of the hells.
Curumë's thrill-seeking spirit couldn't resist the call. Alongside his most loyal comrades, he embarked on a journey to find this temple, hacking their way through dense undergrowth as they ventured deeper into the wilderness.
Upon entering the temple, things took a dark turn. Despite the tantalizing artifacts of immeasurable worth, it was a specific item that captivated Curumë: an abyssal dagger, resting upon a sinister altar. The moment he laid hands on it, a fiend was summoned, locking the temple doors and rendering the party paralyzed, unable to flee, speak, or fight.
Horror washed over Curumë as the fiend reveled in the idea of dragging them to the hells for their audacity. In a moment of desperation, Curumë was allowed to speak and made an impulsive offer: he'd surrender his soul for their freedom.
But the fiend merely chuckled, explaining that Curumë's soul alone wasn't enough to also save his companions. In a sinister twist, his companions were whisked away to the hells, leaving Curumë to face a contract. Grinning, the fiend urged him to sign, adding a cryptic condition: "I'm not all malevolence. All I ask is that you do the occasional errand for me."
Yet, the most crucial line for Curumë was this: "Perhaps offer the most precious thing you possess next time, and I'll release your companions as well." With that, the fiend vanished in a sulfurous haze, leaving behind only whisper that encouraged Curumë to explore his newfound Power.
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The ultimate goal of Curumë’s patron, the Unmaking Flame, is to be freed from her prison. Her demands are framed through subtle manipulation, guiding Curumë onto a path of destruction — of both the seals that bind her to her realm and of himself.
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Codex Entries:
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